About

About AMEBOOM™

AMEBOOM™ is a multiplayer .io game where you're an amoeba in a pond full of other amoebas with big appetites and unreasonable ambitions. Eat to grow, run from anything bigger, try to keep the crown. The rules are simple. Ignoring the other players is what gets expensive.

Who makes it

AMEBOOM™ is made by the AMEBOOM team, an independent studio in Brazil. No publisher, no investors: decisions come from people who play the game every day and lose at it too.

Where the idea came from

A game of tag. The team's kids played a version where whoever got caught held hands with the tagger and joined the hunt. The chain kept growing, swallowed the whole backyard, and the last one standing lost anyway. They called it “amoeba”. (In the US it's known as blob tag. Cruelty is universal.)

The grown-ups on the team lost every single round. Instead of accepting defeat with dignity, they did what grown-ups do: they made a game where they get to write the rules.

The kids tested the first version and delivered the harshest feedback the project has ever received: “why can't the giant amoeba get eaten too?” That gave us the crown, the Queen Hunt and the rule that nobody, not even the biggest amoeba in the pond, is safe. They still test every version. They still win.

What's in the game

The full rules are in the Guide, and what's changed lately is in News.

Is it free?

Yes. The game pays for itself with ads (outside the match) and optional purchases:

None of it makes your amoeba stronger. Skins are clothes, and the Pass doesn't speed up EVO. In the pond, paying players just die better dressed.

Get in touch

Found a bug, had an idea, or want to complain about the amoeba that ate you? Use the contact page. We read everything. A detailed report helps more than “the game is broken”, but we get that it's hard to be balanced right after being swallowed.